![]() When GAx3 showed in the list, you can select it, and press "OK" to add dependency to this mod. ![]() Then select the sheet in the Chose Document window and log in, File Type to be "Editor Mod Files", Source to be "Map/Mod Name", Search box to be "GAx3", and press "Go" To use new features provided by GAx3, all your need is to press the "Add Other…" button after you've finished your map's dependencies setting: First, I will show the steps that how to add it when we creating new maps:Īs we all know, when we create new maps, we can press the "Modify." button to modify the dependencies of the map. GAx3 dependency not only can be added when creating new maps, but also can be added into old maps we created before. (If you don’t have one, see the Local dependency paragraph blow) If you have any US/CN/TW account, you can log in any of these BN, and add GAx3 dependency online directly. GAx3 Mod has been published to the of North America (US), China Mainland (CN), and Taiwan (TW). Note: If you want to publish your map on, you have to use BN dependency. You have two ways to add GAx3 dependency into your map: BN dependency & local dependency. Just like any StarCraft II Mods, GAx3 doesn't need to be installed. Does GAx3 need to be installed? How do I use the new features of GAx3? It would be better to mention it in your maps. But if you use this mod to making maps, or use some unique technique from this mod in your maps. Though this mod isn't encrypted, nor had it code confused. And for users that prefer to use Galaxy Scripts, GAx3 also provided a full API list (see Chapter V). All new features provide by GAx3 have GUI Supports, you can directly see them in Trigger Editor & Data Editor. The mod considered the requirements of both the GUI Users and the Script Users. The idea of the mod is to provide more powerful editor to make the users doing maps more easier/better. I also did some manageable fixes for some official editor bugs. The mod included many universal trigger events/conditions/actions, as well as many universal data editor entries. With this Mod, user can easily do some things that very hard to do with official editor (or even some things seemingly impossible to do!). It also included some of my special map technologies (Like my StarCraft II Phasing Technology). GAx3 is an extreme powerful mod made by me to improve the official StarCraft II Editor. ![]() Since I'm a Chinese, and my English is kind of limited, there should be many typos and grammar errors in this Manual, so if you have any questions, please feel free to ask.Ĭhapter I - What Is GAx3 and How to Use It What Is GAx3 I will post the content of the Manual here for users that may not have a pdf reader or docx reader. If you not sure how to use this Mod, please refer to the Develop Manual. You could added it into your map's dependencies on BN (In fact, you have to do so if you want to publish your map on BN). The download link of the GAx3 Develop Manual:Īttention: If you have a vaild StarCraft II account, you dose NOT even need to download this file!This Mod has already been uploaded to US, TW, CN. So I cannot announce it in English forum until now. It still took me one mouth to localize its Develop Manual into English. Though I published its first public build to US, TW, ZH one month ago, and that version alread had been localized to English, Simplfifed Chinese, and Traditional Chinese. There is too many features in the Mod, please refer to its Developing Manual to see the whole list. It also included some of my special map technologies (Like my StarCraft II Phasing Technology, and as I promised half a years ago, the new Phasing tech now have "region phasing" support, as well as "ANY message phasing" support). Zelany, a forum member here told me that he had upload this Mod to EU Server.
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